SET OBJECT TO CAMERA ORIENTATION

This command will set the specified 3D object to point in the same direction as the camera.

  Syntax
SET OBJECT TO CAMERA ORIENTATION Object Number
  Parameters
Object Number
Integer
The object number

  Returns

This command does not return a value.

  Description

The object number must be specified using an integer value.

  Example Code
sync on : sync rate 0 : hide mouse:cls 0
ObjectNumber=1
SecondObject=2
load object "model.x",ObjectNumber
load object "model.x",SecondObject
rotate object ObjectNumber, 270, 0, 0
fix object pivot ObjectNumber
point object ObjectNumber,0,0,0
position object ObjectNumber, 0,0,0
while mouseclick()=0
if spacekey()=1 then move object ObjectNumber,1
if leftkey()=1 then turn object left ObjectNumber,1
if rightkey()=1 then turn object right ObjectNumber,1
if upkey()=1 then pitch object up ObjectNumber,1
if downkey()=1 then pitch object down ObjectNumber,1
if inkey$()="," then roll object left ObjectNumber,1
if inkey$()="." then roll object right ObjectNumber,1
if returnkey()=1
set object to object orientation ObjectNumber, SecondObject
set object to camera orientation ObjectNumber
position object ObjectNumber, 0,0,0
endif
sync
endwhile
delete object ObjectNumber
delete object SecondObject
end
  See also

BASIC3D Commands Menu
Index